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Before you build a Student for Play Marvel Online, consider that this creation system is intended to aid you in building a student of Jean Grey’s School for Higher Learning, not to build a veteran X-Men. We also want to make it clear, that there will not be allowed direct copies of existing heroic or comic characters. It's near impossible to not have portions that are copied from something out there in existence, but make sure you are building your own PC, not copying something in existence in complete.
It is very common in theme as far as comics go to have young Mutants with powerful powers, but limited experience with using their powers effectively, especially in high stress situations. Affiliations, SFX and Specialties will all seem lower as to reflect the general novice state of these Heroes to Be.
So let's get started with your book and sheet handy, follow the steps below and use the Resources as well as Core Book as reference for ideas, as well as powers.
Affiliation:
(Operations Manual Page: OM62)
Refer to [Scene Request Rules] as well for a mechanical breakdown of how we are handling this in scene time.
- Distribute 1d8, 1d6 and 1d4 into the affiliations that best represent your character.
- A d8 in solo means he prefers to work alone, where a d4 in solo means he flounders without help.
- A d8 in buddy means he works best with a single partner, where a d4 in buddy means all sorts of complications arise when it’s just him and a single ally.
- A d8 in team means he works best with a full team of students working alongside him, where a d4 in team means he isn’t much of a team player.
Distinctions:
(Operations Manual Page: OM67)
- Create three distinctions for your character. All three distinctions should be short phrases that accurately represent your character through distinct titles, key phrases or short descriptions about your character.
- Each distinction should be able to be viewed as a positive (d8) or a negative (d4 for a power point). This is to your benefit to design your character this way.
Power Set:
(Operations Manual Page: OM70)
- Create one power set concept and apply one Power Trait (OM72) to the power set at d6.
- Create one SFX (OM88) to be applied to the above Power Set. More then one SFX that steps up a d10 is not permitted.
- Start with the Limit (OM93) ‘Mutant’.
- You may take a second limit. By doing so you may immediately apply one of the following bonuses:
- 1) Upgrade your chosen Power Trait by 1 step to d8.
- 2) Add one SFX to your character.
- 3) Add a bonus d6 Specialty. (See Step 4, Specialties)
- 4) Step up one of your chosen Specialties by 1 step (See Step 4, Specialties)
Custom Special Effects, Power Traits and Limits:
Any special effect, power trait or limit that is not taken specifically from the Marvel Heroic Roleplaying Basic Game must be approved by the Watcher staff. Though custom effects and powers are inevitable in a game like Marvel Heroic Roleplaying, it is important that they are reviewed carefully, in most cases by multiple staff members. We will be compiling a list of all approved power traits, limits and sfx found in the book.
- See Approved Master List for a list of all Approved Power Traits, Limits and Special Effects.
To convert a SFX or Limit in the book listed by a Villain that references the doom pool, simply consider that the doom pool is like the watcher’s plot points. Use the table below for better understanding:
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Villain Reference
- Add d6 to Doom Pool
- Spend a (dice) from the Doom Pool
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Conversion
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Specialties:
(Operations Manual Page: OM96)
- Choose 3 Specialities from the list and add them to your data file at d6(Novice) rank.
Free Points
You have 8 Creation Points to increase the following data elements:
- Add a new SFX to a power set (Cost: 1 CP)
- Upgrade a d6 power trait by one step (Cost: 1 CP)
- Upgrade a d8 power trait by one step (1 CP)(Watcher Approval on more then 1 D10 Power Trait at CC)
- Add a new d6 power trait to a power set (Cost: 1 CP)
- Add a new d6 specialty to your data file (Cost: 1 CP)
- Upgrade an existing d6 specialty to d8 (Cost: 1 CP)
- Create a second power set (Cost: 2 CP)
- This power set starts with a single power trait at d6
- This power set starts with no special effects.
- This power set starts with one of the following options:
- 1) Two limits, Narrow Focus(See below) and a limit of your choice
- 2) One limit, which must be the limit titled Mutually Exclusive(OM93)
Limit: Narrow Focus - Add only one of your dice from power set A or B to your dice roll, keeping both power sets active, but at limited die.
For whatever reason, your hero is incapable of adding a dice from Power Set A and Power Set B into the same dice roll. Unlike Mutually Exclusive, it is entirely possible to keep both powers active, but only one dice can be collected per roll. This limit is often chosen to portray some one's inexperience with combining both power sets, or overall inexperience with one power set.
Milestones:
(Operations Manual Page: OM105)
Each Milestone must have an over-riding theme. Examples include: "Embracing your Heritage", "Mutant Activist". Further, they must follow a pattern of escalation. Your 1xp marker will be a minor activity that you could conceivably receive once every scene. Using a specialty for the first time in a scene is a good example. Your 3xp marker is a bigger decision and always involves a choice of some kind in relation to your theme. Choosing the needs of the many over the few is a good one. You should aim to be able to tick this off once every several scenes. Your 10xp marker is the culmination. This is the major decision to accept your theme in its entirety or reject it. Take into account your experiences and be mindful of the consequences when you tick this Marker.
- Create 2 Milestone sets. Optionally, you can choose to add use one of the Game or Event Milestone sets for your character in place of creating a second milestone set yourself. See the current options for Game and Event Milestones.
History, Personality, Abilities & Resources:
There are histories, personality write ups, ability and resources detailed on the wiki section of the Watcher Characters for our WC's and you may use these as a good example of what we are looking for. Please do not write as little as a paragraph, but please do not try and exceed a page if possible. If there is thorough reasoning for longer, just keep in mind your characters are supposed to be largely young, or at least inexperienced mutants. They are intended to not have gone through too much on the mutant front yet.
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